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<title>Clans Domain</title>
<link>http://clandom.net/html</link>
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<title>Endrant Studios to co-develop RTCW 2</title>
<link>http://clandom.net/html/modules.php?name=News&amp;file=article&amp;sid=78</link>
<description>Endrant Studios has announced the opening of its doors and its first project - a co-development partnership with Raven Software and Activision Blizzard on id Software&amp;#39;s upcoming Wolfenstein game. &amp;quot;Our goal is to make exciting, fun and accessible games that translate to the masses,&amp;quot; said Ben Smedstad, creative director and co-owner. &amp;quot;Our backgrounds and experience enable us to be more creative, more focused and deliver a higher quality game no matter what the platform.&amp;quot; Endrant Studios is based outside London in Sevenoaks, Kent. &amp;quot;The pool of talent in the UK was the driving force behind us choosing to set up in England,&amp;quot; said Neil Postlethwaite, managing director and co-owner. &amp;quot;Although the incentives in other countries were tempting, the experience and talent available in the UK is what kept us here.&amp;quot; On Wolfenstein, Endrant will be focusing primarily on multi-player development. </description>
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<title>Carmack frees Quake</title>
<link>http://clandom.net/html/modules.php?name=News&amp;file=article&amp;sid=77</link>
<description>Godfather of deathmatch spills the beans on Quake Live and why Crysis isn&amp;#39;t the future of PC gaming &lt;div class=&quot;feature1Byline&quot;&gt;&lt;p&gt;&lt;strong&gt;PC Gamer: What inspired you to resurrect Quake III Arena as Quake Live?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;John Carmack:&lt;/strong&gt; At the very highest level, Quake Live - what we originally called Quake Zero - was one of my experiments about what we could do usefully on the PC platform. The consoles are very good machines for a lot of things, but there are some things the PC platform uniquely does better, such as anything having to do with a web browser and the superior mouse &amp;amp; keyboard interface. [Those things are] pretty darn good reasons to be playing on the PC, and we&amp;rsquo;re also trying out an innovative business strategy that could pave the way for the future.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/06/Carmack%20Interview/shotAAAA--article_image.jpg&quot; altwidth=&quot;418&quot; height=&quot;261&quot;&gt;&amp;nbsp;&lt;br&gt;&lt;strong&gt;Above: In-game advertising will bankroll Quake Live, but won&amp;rsquo;t warn your dumb ass about incoming fire&lt;br&gt;&lt;br&gt;&lt;/strong&gt;&lt;a href=&quot;modules.php?name=News&amp;amp;file=article&amp;amp;sid=77&amp;amp;mode=thread&amp;amp;order=0&amp;amp;thold=-1&quot;&gt;&lt;font color=&quot;#6c6a80&quot;&gt;&lt;strong&gt;Read More...&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color=&quot;#999999&quot;&gt; &lt;/font&gt;&lt;/p&gt;&lt;/div&gt;</description>
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<title>RTCW File Downloader</title>
<link>http://clandom.net/html/modules.php?name=News&amp;file=article&amp;sid=76</link>
<description>&lt;br&gt;&lt;img style=&quot;width: 447px; height: 375px&quot; src=&quot;http://s4ndmod.com/downloads/main/Download_Speed.jpg&quot; altwidth=&quot;447&quot; height=&quot;375&quot;&gt;&amp;nbsp;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://s4ndmod.com/downloads/releases/http_download.zip&quot;&gt;Download Here&lt;br&gt;&lt;/a&gt;&lt;br&gt;RTCW http downloader v1.0 &lt;br&gt;by: S4NDM4NN &lt;br&gt;&lt;br&gt;============= &lt;br&gt;=&amp;nbsp; &amp;nbsp;About&amp;nbsp; &amp;nbsp;= &lt;br&gt;============= &lt;br&gt;&lt;br&gt;Anybody who has played newer games knows what http downloads are. They make getting &lt;br&gt;custom maps faster, and much less frustrating. The idea of adding http downloads to &lt;br&gt;RTCW came to me while waiting for a map to download from a server. I began looking &lt;br&gt;around the web and found there are similar solutions for other games and now even &lt;br&gt;for RTCW( http://www.rtcwmapdownloader.tk/ ). The programs are great, but I wanted to &lt;br&gt;go a bit further and add the download function directly into the game. This is what &lt;br&gt;RTCW http downloader v1.0 has accomplished. &lt;br&gt;&lt;a href=&quot;modules.php?name=News&amp;amp;file=article&amp;amp;sid=76&amp;amp;mode=thread&amp;amp;order=0&amp;amp;thold=-1&quot;&gt;Read More...&lt;/a&gt;</description>
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<title>Call of Duty 4 Variety Map Pack</title>
<link>http://clandom.net/html/modules.php?name=News&amp;file=article&amp;sid=75</link>
<description>PC gamers have been given a date for the Call of Duty 4 Variety Map Pack. It will be available for them to download as of June 5th - this Thursday.&lt;br&gt;&lt;br&gt;That&amp;#39;s not the only shot of good news, however. Nvidia is sponsoring the pack on PC, meaning that it will be made available for free!&lt;br&gt;&lt;br&gt;To go with the Map Pack, Infinity Ward will also be putting out the 1.6 patch for the PC version of CoD4. According to Robert Bowling, the director of communications/community manager at Infinity Ward, the patch will, &amp;quot;add support for the new maps, fix a server crash exploit recently reported by the community, and a few additional features / bug fixes. I will post a full patch notes list next week.&amp;quot;&lt;br&gt;&lt;br&gt;The pack includes four new maps - Broadcast, Chinatown, Killhouse and Creek.&lt;br&gt;&lt;br&gt;http://news.spong.com/article/15495</description>
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<title>S4NDMoD 2.3.0 Released!!!</title>
<link>http://clandom.net/html/modules.php?name=News&amp;file=article&amp;sid=74</link>
<description>&lt;p&gt;S4NDMoD 2.3.0 Beta has finally been released for its first round of public testing. &lt;br&gt;It features a working MBL as well as many new features. It has Windows &amp;amp; Linux versions. Visit &lt;a href=&quot;http://s4ndmod.com/phpBB2/viewtopic.php?t=1191&quot;&gt;http://s4ndmod.com/phpBB2/viewtopic.php?t=1191&lt;/a&gt; for more info!&lt;br&gt;&amp;nbsp;&lt;br&gt;&lt;/p&gt;</description>
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<title>Grand Theft Auto: IV</title>
<link>http://clandom.net/html/modules.php?name=News&amp;file=article&amp;sid=73</link>
<description>&lt;a href=&quot;http://www.rockstargames.com/&quot;&gt;&lt;strong&gt;&lt;font color=&quot;#1c3f96&quot;&gt;Rockstar Games&lt;/font&gt;&lt;/strong&gt;&lt;/a&gt; are bringing &lt;em&gt;Grand Theft Auto IV&lt;/em&gt; to Xbox 360 and PlayStation 3 on April 29, 2008.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;header1&quot;&gt;&lt;div class=&quot;text&quot;&gt;Main GTA IV Info&lt;/div&gt;&lt;/div&gt;Here is a short list of information tidbits regarding the game: &lt;ul&gt;&lt;li&gt;Main Character: &lt;strong&gt;Niko Bellic&lt;/strong&gt; &lt;/li&gt;&lt;li&gt;Single Player: Yes &lt;/li&gt;&lt;li&gt;Multi-player: Yes, 15 modes including &lt;em&gt;Hangman&amp;#39;s NOOSE, Team Car Jack City, Bomb da Base, Bomb da Base II, Mafia Work, Team Mafiya Work, Deathmatch, Team Deathmatch, Turf War, Cops n&amp;#39; Crooks, Race, GTA Race, Deal Breaker, Free Mode&lt;/em&gt; and one more unknown mode. &lt;/li&gt;&lt;li&gt;Episodic Content: Two pieces of content for Xbox 360 in 2008/2009, possibly PS3 later on &lt;/li&gt;&lt;li&gt;Graphics: Uses &lt;em&gt;Rockstar Advanced Graphics Engine&lt;/em&gt; (RAGE) &lt;/li&gt;&lt;li&gt;Physics: Uses &lt;strong&gt;&lt;a href=&quot;http://www.naturalmotion.com/euphoria.htm&quot;&gt;&lt;font color=&quot;#1c3f96&quot;&gt;NaturalMotion euphoria&lt;/font&gt;&lt;/a&gt;&lt;/strong&gt; &lt;/li&gt;&lt;li&gt;Location: &lt;strong&gt;Liberty City&lt;/strong&gt;, broken up into five areas: &lt;ul&gt;&lt;li&gt;Brooklyn is Broker &lt;/li&gt;&lt;li&gt;Manhattan is Algonquin &lt;/li&gt;&lt;li&gt;Queens is Dukes &lt;/li&gt;&lt;li&gt;The Bronx is Bohan &lt;/li&gt;&lt;li&gt;New Jersey is Alderney&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Sea/Air: Helicopters and boats but &lt;strong&gt;no planes&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;header1&quot;&gt;&lt;div class=&quot;text&quot;&gt;The Story&lt;/div&gt;&lt;/div&gt;What does the American dream mean today? For &lt;strong&gt;Niko Bellic&lt;/strong&gt; fresh off the boat from Europe, it is the hope he can escape his past. For his cousin, Roman, it is the vision that together they find fortune in &lt;strong&gt;Liberty City&lt;/strong&gt;, gateway to the land of opportunity. As they slip into debt and get dragged into a criminal underworld by a series of shysters, thieves and sociopaths, they discover that the reality is very different from the dream in a city that worships money and status, and is heaven for those who have them and a living nightmare for those who don&amp;#39;t.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;header1&quot;&gt;&lt;div class=&quot;text&quot;&gt;The Character: Niko Bellic&lt;/div&gt;&lt;/div&gt;&lt;strong&gt;Niko Bellic&lt;/strong&gt; is the main character and is described by Rockstar as &amp;quot;tough.&amp;quot; His home was in &lt;strong&gt;Eastern Europe&lt;/strong&gt;, and he likely may never have traveled to &lt;strong&gt;Liberty City&lt;/strong&gt; if it wasn&amp;#39;t for his cousin &lt;strong&gt;Roman&lt;/strong&gt; who is described as a &amp;quot;friendly buffoon&amp;quot; by Rockstar. Life wasn&amp;#39;t going well, and Bellic turns up in &lt;strong&gt;Liberty City&lt;/strong&gt; because he&amp;#39;s been receiving e-mails from &lt;strong&gt;Roman&lt;/strong&gt; that are full of lies about how great he is doing in America. &lt;strong&gt;Roman&lt;/strong&gt; is actually in trouble.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://planetgrandtheftauto.gamespy.com/fms/Image.php?image=http://pnmedia.gamespy.com/planetgrandtheftauto.gamespy.com/images/gta4/nikobig.jpg&quot;&gt;&lt;img src=&quot;http://pnmedia.gamespy.com/planetgrandtheftauto.gamespy.com/images/gta4/niko.jpg&quot; borderaltwidth=&quot;221&quot; height=&quot;200&quot;&gt;&lt;/a&gt;&lt;br&gt;However, &lt;strong&gt;Niko&lt;/strong&gt; knows that &lt;strong&gt;Roman&lt;/strong&gt; is the only person he knows in America. &lt;strong&gt;Roman&lt;/strong&gt; serves as one of his main friends, motivations, and connections at the start of the game. Unlike &lt;em&gt;San Andreas&lt;/em&gt;, players won&amp;#39;t get a chance to see Bellic in his homeland. You will see his life unfold from the moment he steps into Liberty City.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;header1&quot;&gt;&lt;div class=&quot;text&quot;&gt;Why Go Back To Liberty City?&lt;/div&gt;&lt;/div&gt;Dan Houser, the creative vice president of &lt;strong&gt;&lt;a href=&quot;http://www.rockstargames.com/&quot;&gt;&lt;font color=&quot;#1c3f96&quot;&gt;Rockstar Games&lt;/font&gt;&lt;/a&gt;&lt;/strong&gt; had the following answer when asked why &lt;strong&gt;Liberty City&lt;/strong&gt; was chosen for &lt;em&gt;GTA IV&lt;/em&gt;: &lt;blockquote&gt;&amp;quot;[New York City] is an environment we felt had never been done to the level we were envisioning it in a video game. From looking at all of the locations, this was the one that really stood out to us, and really had that impact. It has all of these iconic things that you couldn&amp;#39;t put into a game before.&amp;quot;&lt;/blockquote&gt;In another magazine article, Houser explained again with this: &lt;blockquote&gt;&amp;quot;We&amp;#39;ve always wanted to do New York properly. With &lt;strong&gt;&lt;a href=&quot;http://planetgrandtheftauto.gamespy.com/gta3&quot;&gt;&lt;font color=&quot;#1c3f96&quot;&gt;GTA III&lt;/font&gt;&lt;/a&gt;&lt;/strong&gt;, we were dealing with so many technical issues and design issues about making a game like that, that we didn&amp;#39;t really think that trying to make somewhere like a real place was important at the time and then we discovered later that that gave an added element of content to the place.&lt;br&gt;&lt;br&gt;We&amp;#39;ve got a full time team of researchers and photographers in the office in New York who get emails from the artists in Scotland saying, &amp;quot;Hey can you find out what this building&amp;#39;s like, or what the traffic flow&amp;#39;s like around here?&amp;quot; or the designers want to find out how the law systems work. We wouldn&amp;#39;t be as confident doing a next-gen game the way we wanted, somewhere we didn&amp;#39;t have a base.&amp;quot;&lt;/blockquote&gt;Source: PlanetGTA&lt;br&gt;</description>
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<title>[Objective Night]</title>
<link>http://clandom.net/html/modules.php?name=News&amp;file=article&amp;sid=71</link>
<description>2 SW rounds on each map; default round and spawn times. Team with lowest cap time after 2 rounds wins a match. &lt;br&gt;Maps: Base, Assault, Village, Frostbite, UFO, Ice and Beach. &lt;br&gt;Server will be open to the public(*) however g_noteamswitching will be on (meaning you would only be able to join upon completion of the SW round in progress, should you join up after the start of a round). &lt;br&gt;&lt;br&gt;&lt;strong&gt;Team Captains:&lt;/strong&gt; &lt;br&gt;TBA &lt;br&gt;&lt;br&gt;&lt;strong&gt;TeamSpeak Server:&lt;/strong&gt; &lt;br&gt;IP: dallas.s4ndmod.com&lt;br&gt;Port: Default&lt;br&gt;&lt;br&gt;Date: January 23 @ 9:30 PM Est. &lt;br&gt;Server: [Objective Night] &lt;br&gt;IP: 70.84.181.105:27960 &lt;br&gt;Max Clients: 26 &lt;br&gt;&lt;br&gt;Server settings: &lt;br&gt;//Ammo &amp;amp; Charge Time: &lt;br&gt;seta g_ltchargetime &amp;quot;40000&amp;quot; &lt;br&gt;seta g_medicchargetime &amp;quot;45000&amp;quot; &lt;br&gt;seta g_engineerchargetime &amp;quot;30000&amp;quot; &lt;br&gt;seta g_soldierchargetime &amp;quot;20000&amp;quot; &lt;br&gt;seta g_medextraclips &amp;quot;1&amp;quot; &lt;br&gt;seta g_ltExtraClips &amp;quot;1&amp;quot; &lt;br&gt;&lt;br&gt;//Misc: &lt;br&gt;Seta g_antilag &amp;ldquo;1&amp;rdquo; &lt;br&gt;seta g_maxpf &amp;quot;1&amp;quot; &lt;br&gt;seta g_msgs &amp;quot;0&amp;quot; &lt;br&gt;seta g_DoHighAchievers &amp;quot;0&amp;quot; &lt;br&gt;seta g_RetakeLimit &amp;quot;-1&amp;quot; //no retake limit &lt;br&gt;seta g_ShowHighlights &amp;quot;0&amp;quot; &lt;br&gt;seta g_reportHeadshots &amp;quot;0&amp;quot; &lt;br&gt;seta g_teamForceBalance &amp;quot;0&amp;quot; &lt;br&gt;seta g_dropreload &amp;quot;1&amp;quot; &lt;br&gt;&lt;br&gt;&lt;br&gt;* - could be changed if need be.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=1428#14043&quot;&gt;-more...&lt;/a&gt;</description>
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<title>4vs4 Dm League Finals</title>
<link>http://clandom.net/html/modules.php?name=News&amp;file=article&amp;sid=70</link>
<description>&lt;img style=&quot;width: 350px; height: 490px&quot; src=&quot;../images/playoffs_finals.jpg&quot; altwidth=&quot;350&quot; height=&quot;490&quot; align=&quot;middle&quot;&gt;</description>
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<title>Playoffs: Round 2</title>
<link>http://clandom.net/html/modules.php?name=News&amp;file=article&amp;sid=69</link>
<description>&lt;img src=&quot;../images/playoffs_round2.jpg&quot; altwidth=&quot;350&quot; height=&quot;490&quot; align=&quot;middle&quot;&gt;</description>
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<title>5vs5 Objective League?</title>
<link>http://clandom.net/html/modules.php?name=News&amp;file=article&amp;sid=68</link>
<description>&lt;p&gt;&lt;font size=&quot;3&quot;&gt;With the Death Match League being at its conclusion, and frankly, seeing that there is still interest in comparative RTCW play after all this years, I&amp;rsquo;m wondering if there are enough teams out there to start a 5vs5 Objective League. Personally, I would like to see a season or two take place before we let this game R.I.P. 1dot0 is an option, however shrub, osp or even bani are preferred for obvious reasons. If we were to host a league, settings would be similar to those enforced by TWL in the last shrub season, same league format, and same cvar restrictions. &lt;/font&gt;&lt;/p&gt;&lt;font face=&quot;Times New Roman&quot; size=&quot;3&quot;&gt;&amp;nbsp;&lt;/font&gt; &lt;p&gt;&lt;font face=&quot;Times New Roman&quot; size=&quot;3&quot;&gt;Thoughts?&lt;/font&gt;&lt;/p&gt;</description>
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